
VFX artist

Game Project
Experience

About Me
Growing up with videogames and learning how they are made gave me a passion to work in the gaming industry. Studying abroad at DigiPen Institute of Technology gave me the skills and experience to become a VFX artist.
As a developer I understand how the little details can push a scene so far. not only enforcing visuals, but giving life to the world I create.
My knowledge on the process of variety VFX (Environmental, Gameplay, etc.) allows me to work in a most optimal way, with my great time management skills always make deadlines met with ease and also lets me be more experimental with my own work, learning new techniques on the process.




Remanence. first-person Souls like dungeon crawler (Unreal Engine 5.2.1) SEPT 2024 - DEC 2024
DigiPen Institute of Technology. Redmond WA
- Polishing existing VFX assets for a launch on steam
- Creating materials and niagara effects with custom made parameters to enhance environment Production.
- Work close with team members for effectiveness of effects on build and make improvements based on feedback.
Isshin. Third Person Combat Game (Unreal Engine 5.2.1) SEPT 2023 - APRIL 2024
DigiPen Institute of Technology. Redmond WA
- Developed the VFX pipeline from concepting to final-in-game state.
- Defined the Art Pipeline and Art Technical guide for documentation and workflow
- Created smart materials that work with dynamic parameters for multiple assets
Strike Back. 2D Fighting game (C++ Custom Engine) SEPT 2022 - APRIL 2023
DigiPen Institute of Technology. Redmond WA
- Concepted and Developed VFX, UI and Animation Assets through frame by frame animation.
- Worked with other departments on early stages of Production on the frame by frame system to benefit art Production.
- Constant notes taken on feedback from other departments on what the VFX convey to players and fixed assets accordingly.
