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VFX artist

This Project Is a Recreation of an Existing VFX from the game Fire Emblem Warriors: Three Hopes made by Nintendo. The effect is created in Unreal Engine 5, taking the shape language and animation from the effect in game. 

By analyzing and reverse engineering the effect in the game, I concepted and broke down the effect into separate parts in order to recreate it with my own assets. 







s.

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VFX Master Copy:
Fire Emblem three hopes 

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Material/ Sprite
Creation


 

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Material for Noise and flares
surrounding the sphere


 

Material for Rotating Sprites with Noise parameters

 

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Reference Video from

Fire Emblem Warriors: Three Hopes

(Nintendo)

Niagara Emitters

 

Use of Layered Sprites for material control in VFX animation

 

Material for Cylinder Noise, Fresnel and Animation

 

Final Niagara Emitter

 

Creation of Rotation Sprites

 

Creation of Noise Cylinders

 

Animation Timeline

 

Creation of Explosion flare

 

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