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VFX artist
This Project Is a Recreation of an Existing VFX from the game Fire Emblem Warriors: Three Hopes made by Nintendo. The effect is created in Unreal Engine 5, taking the shape language and animation from the effect in game.
By analyzing and reverse engineering the effect in the game, I concepted and broke down the effect into separate parts in order to recreate it with my own assets.
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VFX Master Copy:
Fire Emblem three hopes









Material/ Sprite
Creation


Material for Noise and flares
surrounding the sphere
Material for Rotating Sprites with Noise parameters







Reference Video from
Fire Emblem Warriors: Three Hopes
(Nintendo)
Niagara Emitters
Use of Layered Sprites for material control in VFX animation
Material for Cylinder Noise, Fresnel and Animation
Final Niagara Emitter
Creation of Rotation Sprites
Creation of Noise Cylinders
Animation Timeline
Creation of Explosion flare
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